Devlog 4


In the previous devlog, we presented some significant changes to the core gameplay mechanics, including the introduction of a kill system, a round system, and a round timer. These updates were pivotal as they provided a solid foundation, setting the stage for smoother gameplay and further enhancements.

For this iteration, our primary goal was to polish these systems and ensure they work reliably. Beyond that, we implemented a range of new features to improve player experience and add visual variety. Here’s an overview of what we added:

  • Added death status , animation and pose
  • Implemented unique skins for each role
  • Created a map with a proper skybox
  • Finish round when only remains one player
  • Improved spawn points
  • Enhanced lighting

Bug Fixes:

  • Prevented multiple kills post-death
  • Locked movement upon death
  • Corrected kill count and label display
  • Synchronized the end of rounds
  • Fixed death pose
  • Resolved winner synchronization

What's next:

For the next devlog, our primary goal is to fully (or mostly) implement each character’s unique ability set. This will bring a deeper layer to our combat system, allowing players to make the most of each character's strengths. Once the abilities are in place, we’ll focus on balancing each class to ensure fair play and that each character feels distinct and powerful in their own way.

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