Devlog 3


In the last devlog, we showcased important advancements in our game, such as the updated 3D model, new animations, the implementation of health bars, hitboxes, and various improvements to the camera functionality. These changes marked significant progress for us.

Since then, although we haven't had as much time as we would have liked, we've focused on fixing bugs and adding new features, including:

  • Added crosshairs.
  • Improved player camera rotation.
  • Round timer.
  • Basic round behavior (win/loss conditions).
  • Pause menu.
  • Kill counter bar.

Bug fixes:

  • Fixed issues with sprinting movement.
  • Fixed movement, sprinting and crouching animations in certain situations where they didn't work correctly.
  • Minor bug fixes.

What's next:

In the last devlog, we set out to implement features that we couldn't complete, as we underestimated the time needed for their development. For the next iteration, we plan to focus on the specific mechanics of each role and perfect both the round system and the win/loss conditions.

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